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	<title>Comments on: Vertex array objects</title>
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	<description>Exploring the lighter side of graphics</description>
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		<title>By: Peter Wallström</title>
		<link>http://www.flashbang.se/archives/131/comment-page-1#comment-14</link>
		<dc:creator>Peter Wallström</dc:creator>
		<pubDate>Tue, 04 May 2010 15:04:54 +0000</pubDate>
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		<description>-old comments-

Comment by Jason on 2009:05:10 12:39
I think it&#039;s important to state the Vertex Array Objects are not shared over multiple contexts.

Comment by alex on 2009:05:12 13:43
Thank you for your tutorial. I&#039;d be interested in seeing more tutorials like these that will bring the rest of us OpenGL1.1/OpenGL2.1 newbies up to speed on OpenGL3.1

Comment by Overlord on 2009:05:12 23:31
Thanks, yea i am working on that currently, OpenGL 3.0 in forward compatible mode is more complicated, they basically dropped stuff like, glColor, glVertexPointer, glRotatef, glTranslatef, glVertex3f and so on, it&#039;s basically an entirely new way of doing things, first of all shaders are mandatory unless that is if black is your favorite color, next all translations are made by you by hand, which would be only slightly annoying if they would have kept the old glLoadMatrixf, naturally they didn&#039;t.
It&#039;s definitely more powerful though but it&#039;s gonna take a few days to dig trough.</description>
		<content:encoded><![CDATA[<p>-old comments-</p>
<p>Comment by Jason on 2009:05:10 12:39<br />
I think it&#8217;s important to state the Vertex Array Objects are not shared over multiple contexts.</p>
<p>Comment by alex on 2009:05:12 13:43<br />
Thank you for your tutorial. I&#8217;d be interested in seeing more tutorials like these that will bring the rest of us OpenGL1.1/OpenGL2.1 newbies up to speed on OpenGL3.1</p>
<p>Comment by Overlord on 2009:05:12 23:31<br />
Thanks, yea i am working on that currently, OpenGL 3.0 in forward compatible mode is more complicated, they basically dropped stuff like, glColor, glVertexPointer, glRotatef, glTranslatef, glVertex3f and so on, it&#8217;s basically an entirely new way of doing things, first of all shaders are mandatory unless that is if black is your favorite color, next all translations are made by you by hand, which would be only slightly annoying if they would have kept the old glLoadMatrixf, naturally they didn&#8217;t.<br />
It&#8217;s definitely more powerful though but it&#8217;s gonna take a few days to dig trough.</p>
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