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	<title>Comments on: Simple FBO rendering</title>
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	<description>Exploring the lighter side of graphics</description>
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		<title>By: Peter Wallström</title>
		<link>http://www.flashbang.se/archives/48/comment-page-1#comment-10</link>
		<dc:creator>Peter Wallström</dc:creator>
		<pubDate>Tue, 04 May 2010 14:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://tgb.flashbang.se/?p=48#comment-10</guid>
		<description>&lt;strong&gt;-old comments-&lt;/strong&gt;

&lt;strong&gt;Comment by Kerry on 2008:05:17 00:56&lt;/strong&gt;
Thanks for this great tutorial! :)

&lt;strong&gt;Comment by Nedim on 2008:09:24 14:59&lt;/strong&gt;
Many thanks!
Very easy to follow for the first time and to get me motivated to learn more about it.

&lt;strong&gt;Comment by Xing on 2008:12:06 22:24&lt;/strong&gt;
Thank you very much!

Really appreciate your hard work.

I wish you would add some tut on environment map and bump mapping.

&lt;strong&gt;Comment by Overlord on 2008:12:07 00:13&lt;/strong&gt;
Take a look at tutorial 02C, it describes normal mapping which in my mind is far superior to regular bump mapping.

As for environment mapping, i refer you to http://nehe.gamedev.net/ as it&#039;s an old and simple effect and in the next set of tutorials would likely be a lot more advanced (probably deferred rendering), or at least something new to openGL.
If i where to do an environment mapping tutorial, it would be a step above and beyond anything you can see today, i do have some ideas for it and i am likely to do a batch of misc effects after the next one, Only the future will tell though.

&lt;strong&gt;Comment by genzy on 2009:03:25 19:01&lt;/strong&gt;
Thanks a lot, you have saved my life :)</description>
		<content:encoded><![CDATA[<p><strong>-old comments-</strong></p>
<p><strong>Comment by Kerry on 2008:05:17 00:56</strong><br />
Thanks for this great tutorial! :)</p>
<p><strong>Comment by Nedim on 2008:09:24 14:59</strong><br />
Many thanks!<br />
Very easy to follow for the first time and to get me motivated to learn more about it.</p>
<p><strong>Comment by Xing on 2008:12:06 22:24</strong><br />
Thank you very much!</p>
<p>Really appreciate your hard work.</p>
<p>I wish you would add some tut on environment map and bump mapping.</p>
<p><strong>Comment by Overlord on 2008:12:07 00:13</strong><br />
Take a look at tutorial 02C, it describes normal mapping which in my mind is far superior to regular bump mapping.</p>
<p>As for environment mapping, i refer you to <a href="http://nehe.gamedev.net/" rel="nofollow">http://nehe.gamedev.net/</a> as it&#8217;s an old and simple effect and in the next set of tutorials would likely be a lot more advanced (probably deferred rendering), or at least something new to openGL.<br />
If i where to do an environment mapping tutorial, it would be a step above and beyond anything you can see today, i do have some ideas for it and i am likely to do a batch of misc effects after the next one, Only the future will tell though.</p>
<p><strong>Comment by genzy on 2009:03:25 19:01</strong><br />
Thanks a lot, you have saved my life :)</p>
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