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	<title>Comments on: FBO feeedbackbuffer</title>
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	<description>Exploring the lighter side of graphics</description>
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	<item>
		<title>By: Franticfreddy</title>
		<link>http://www.flashbang.se/archives/50/comment-page-1#comment-503</link>
		<dc:creator>Franticfreddy</dc:creator>
		<pubDate>Fri, 18 Mar 2011 14:18:02 +0000</pubDate>
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		<description>thanks it help me a lot !</description>
		<content:encoded><![CDATA[<p>thanks it help me a lot !</p>
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		<title>By: Peter Wallström</title>
		<link>http://www.flashbang.se/archives/50/comment-page-1#comment-11</link>
		<dc:creator>Peter Wallström</dc:creator>
		<pubDate>Tue, 04 May 2010 14:59:42 +0000</pubDate>
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		<description>&lt;strong&gt;-old comments-&lt;/strong&gt;

&lt;strong&gt;Comment by overlord on 2006:05:05 18:09&lt;/strong&gt;
Just a quick note, since this tutorial uses GL_RGBA16F_ARB it may run slow on older hardware, if it does then try changing it to GL_RGBA.

&lt;strong&gt;Comment by Desert on 2009:12:10 22:11&lt;/strong&gt;
Hi,

Some time ago i wondered how to emulate the accumulation buffer using FBO, now i see how.

Sadly the code does not port to Linux as smooth as i would like.

But thanks a lot for the hints!.</description>
		<content:encoded><![CDATA[<p><strong>-old comments-</strong></p>
<p><strong>Comment by overlord on 2006:05:05 18:09</strong><br />
Just a quick note, since this tutorial uses GL_RGBA16F_ARB it may run slow on older hardware, if it does then try changing it to GL_RGBA.</p>
<p><strong>Comment by Desert on 2009:12:10 22:11</strong><br />
Hi,</p>
<p>Some time ago i wondered how to emulate the accumulation buffer using FBO, now i see how.</p>
<p>Sadly the code does not port to Linux as smooth as i would like.</p>
<p>But thanks a lot for the hints!.</p>
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